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Pact of the ChainYou learn the find familiar spell and can cast it as a ritual. You gain one of the following features of your choice. Pact BoonAt 3rd level, your otherworldly patron bestows a gift upon you for your loyal service. A level prerequisite in an invocation refers to warlock level, not character level. When you gain certain warlock levels, you gain additional invocations of your choice.Īdditionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level. Your invocation options are detailed at the end of the class description. You can use an arcane focus as a spellcasting focus for your warlock spells.Įldritch InvocationsIn your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.Īt 2nd level, you gain two eldritch invocations of your choice.
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Spell attack modifier = Proficiency bonus + Charisma modifier Spell save DC = 8 + Proficiency bonus + Charisma modifier In addition, you use your Charisma modifier when setting the saving throw DC for a warlock spell you cast and when making an attack roll with one. When you reach 6th level, for example, you learn a new warlock spell, which can be 1st, 2nd, or 3rd level.Īdditionally, when you gain a level in this class, you can choose one of the warlock spells you know and replace it with another spell from the warlock spell list, which also must be of a level for which you have spell slots.Ĭharisma is your spellcasting ability for your warlock spells, so you use your Charisma whenever a spell refers to your spellcasting ability. A spell you choose must be of a level no higher than what's shown in the table's Slot Level column for your level. You learn a new warlock spell every time you gain a level from 2 through 9, as well as at level 19. To cast the 1st-level spell thunderwave, you must spend one of those slots, and you cast it as a 3rd-level spell.Īt 1st level, you know two 1st-level spells of your choice from the warlock spell list. You regain all expended spell slots when you finish a short or long rest.įor example, when you are 5th level, you have two 3rd-level spell slots. To cast one of your warlock spells of 1st level or higher, you must expend a spell slot. The table also shows what the level of those slots is all of your spell slots are the same level. The Warlock table shows how many spell slots you have. You learn additional warlock cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Warlock table. You know two cantrips of your choice from the warlock spell list.
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Pact MagicYour arcane research and the magic bestowed on you by your patron have given you facility with spells. Your choice grants you features at 1st level and again at 6th, 10th, and 14th level. Otherworldly PatronAt 1st level, you have struck a bargain with an otherworldly being of your choice, such as The Fiend, which is detailed at the end of the class description. Leather Armor, any simple weapon, and two daggers.(a) a scholar's pack or (b) a dungeoneer's pack.(a) a component pouch or (b) an arcane focus.(a) a light crossbow and 20 bolts or (b) any simple weapon.Starting EquipmentYou start with the following equipment, in addition to the equipment granted by your background: Skills: Choose two skills from Arcana, Deception, History, Intimidation, Investigation, Nature, and Religion Starting ProficienciesYou are proficient with the following items, in addition to any proficiencies provided by your race or background. Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per warlock level after 1st Hit Points at 1st Level: 8 + your Constitution modifier Hit Points Hit Dice: 1d8 per warlock level As a warlock, you gain the following class features.
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